Version 1.2.3 is now live – get it while it’s hot!
In addition to the amusing version number (well, I’m amused) this update introduces a new feature and fixes a number of bugs and annoyances. It is compatible with savefiles from versions 1.2.1 and 1.2.2 (but not from version 1.2.0 or earlier). Similarly, version 1.2.3 clients can play on version 1.2.2/1.2.1 servers and vice versa, although some features will be unavailable when playing on older servers.
New/changed features
- Private chat. To send a private chat message to a player called Bob, type /msg bob Hi Bob!. Names can be abbreviated. /whisper or /tell can be used instead of /msg.
- The message log on the information bar (click the button at the top-left or press Tab) now features improved formatting and scroll buttons.
- Chat box will now stay open permanently during the multiplayer pre-game settings screen. If it’s empty when the game starts, then it closes itself automatically.
- Chat messages now have a partially-transparent black background to aid readability.
- You can now see your own ping.
- If only AIs are left in a multiplayer game (including if all human players are in disconnected state), end the game.
Bugs fixed
- Fixed: Rifts sometimes weren’t visible to remote clients.
- Fixed: Observers were being assigned starting planets on custom maps, and could attempt to send orders to the ships on those planets (without success).
- Fixed: Players in disconnected state didn’t get sent to newly-connecting observers.
- Fixed: /ban command was crashing server in presence of non-networked players.
- Fixed: /kick command could be used on oneself.
- Fixed: Removed ghostly grey “e” near End Turn button.
- Fixed: A mistyped console command showed up as chat.
- Fixed: Some bugs in internationalisation support.
- Fixed: Invalid map errors no longer crash the game.
Bugs fixed (Steam edition)
- Fixed: mayhemig.exe would sometimes hang around using 100% of the CPU after game exit.
Steam customers will receive the update automatically. All other customers are encouraged to upgrade for free. The demo has been updated, etc. etc. You get the idea.
This, believe it or not, makes 3 updates in as many weeks, each with a fairly substantial list of changes. I think that’s a record! Getting a surge of newcomers to the game does wonders for my motivation and productivity.
On that note, I’d like to take a moment to thank each and every one of you for playing Mayhem Intergalactic, and for all the suggestions that you’ve sent my way in the three weeks (has it really only been that long?) since the game was released on Steam. A game is worthless if it isn’t played, and I couldn’t ask for a better bunch of players. You rock.