Mayhem Intergalactic v1.2.1 is now available, for your enhanced galaxy-smashing experience! Conquer and enjoy.
Those of you who use it will be happy to hear that Mayhem Intergalactic is also now available on Steam, the leading digital distribution service for PC. It’s also 50% off, for one week only, so get it while it’s hot and Steamy!
Despite the fact that this release is numbered 1.2.1 rather than 1.3, it constitutes a sizeable update on top of version 1.2. This version features the new achievements feature, and also includes a wealth of bug fixes and usability enhancements:
New/changed features
- Achievements! In exchange for completing certain tasks in-game, you will now receive small digital trophies to commemorate those achievements. (Details…)
- In timed games, a clock of time remaining is now shown.
- Minor improvements to text rendering.
- Widescreen rendering improvements to in-game background, ship sending dialogs, and help bubbles.
- Players now have the ability to surrender in multiplayer games.
- The game waits and attempts to retry for a short period of time after receiving “Could not bind to port” errors when attempting to host a multiplayer game.
- Some network errors now quit the game when the loading/connecting screens are displayed.
- Saved games are now deselected when you type in the saved game name box, to avoid accidentally overwriting old saved games. So that you can prevent your saved game list from getting cluttered, however, there is now also a ‘Delete’ button.
- Note that v1.2.1 clients are not able to participate in multiplayer with older clients, so everyone is encouraged to upgrade promptly. However, be aware that your old savefiles will no longer work once you upgrade.
Bugs fixed
- Fixed: When building up a very large convoy (over 4 million ships), the number of ships in the convoy could “wrap around” to 0, causing the loss of 4 million ships. Now, convoy sizes are capped and cannot grow past ~4 million, which is still imperfect but definitely an improvement. (Fix prompted by Danial B.)
- Fixed: View drags with the right mouse button were also counted as clicks with the right mouse button, which could cause “send ships” dialogs to pop up a lot when you didn’t want them to. Now, the game makes an attempt to differentiate drags from clicks to preven this. View drags with the middle mouse button were not affected. (Reported by Danial B.)
- Fixed: Music sometimes wouldn’t restart properly when restarting a game.
- Fixed: Could click through the background fade of the Options screen when in-game.
- Fixed: Saved games didn’t remember whether the game was a Quick Start game or not.
- Fixed: Moving the slider on the “set rally point” dialog could cause a crash under certain circumstances.
- Fixed: Selecting items on lists now works more reliably when lists are scrolled.
- Fixed: A few rare network errors are now caught and displayed instead of snowballing.
- Fixed: When a multiplayer game ended and returned to the lobby / setup screen, the chat box would closes and any text in it was erased. This was a usability annoyance. (Reported by Danial B.)
- Fixed: Modifier keys (ctrl, alt) would sometimes get “stuck on” upon task-switches, causing an inability to type. (Reported by Sinfall.)
- Fixed: Support for graphics cards which can’t handle textures larger than 1024×1024 has been reinstated.
- Fixed: The list of saved games is now sorted correctly, even when very old and very new savefiles are present together.
Owners of previous versions are encouraged to upgrade for free. New customers always receive the latest version, and the demo download has also been updated.
Enjoy!