15 ways to over-achieve in Mayhem Intergalactic 1.2.1

Achievements. If you’re a regular gamer you’ve undoubtedly heard of them, and have probably already earned some. Sometimes they go under a different name, like trophies or badges or accomplishments; but whatever they’re called, they’re essentially the same thing. You complete some specified task in a particular game, and then you get bragging rights in the form of a shiny little graphic with a catchy title.

Well, now that Mayhem Intergalactic is coming to Steam, and since achievements are the Done Thing for Steam games, it’s expected that I add achievements to the game. So I have!

Those of you who didn’t buy the game via Steam will still get the achievements feature. You just won’t be able to show it off on a Steam profile page. But you can still invite your real-life friends over to your house to show them your achievements list and gloat.

Photographic evidence follows:

The title screen now has an Achievements button. Clicking it takes you to...

The title screen now has an Achievements button. Clicking it takes you to...

...the Achievements screen, which lists all of the available achievements and indicates whether you've completed them or not.

...the Achievements screen, which lists all of the available achievements and indicates whether you've completed them or not. (Work-in-progress screenshot.)

The Achievements screen as seen above is still a work in progress. I’ll need to hire an artist soon so that the achievements all have spiffy icons next to them instead of boring coloured squares, and – more importantly – I haven’t yet finalised the list of achievements.

This is where you come in!

I’d like your ideas and feedback on what achievements should be available in the next version of Mayhem Intergalactic.

Here are my current 15 ideas, as seen in the above screenshot:

  • First Blood: Win a Quick Start singleplayer game.
  • Natural Intelligence: Win a Quick Start singleplayer game with the AI difficulty set to Highest.
  • Perfect!: Win a Quick Start singleplayer game with the AI difficulty set to Highest, and without losing any battles. [Editor's note: Yes, this is possible; I've done it. It merely requires patience and a little luck. Or patience plus abuse of the saved game feature.]
  • Things Fall Apart: Destroy 1000 enemy ships in a single game.
  • The Center Cannot Hold: Destroy 2500 enemy ships in a single game.
  • The Blood-Dimmed Tide is Loosed: Destroy 5000 enemy ships in a single game.
  • Maker of Multiplayer Mayhem: Win a multiplayer game.
  • Master of Multiplayer Mayhem: Win 10 multiplayer games.
  • Maestro of Multiplayer Mayhem: Win 25 multiplayer games.
  • Vindictive: Destroy 500 native ships. Cumulative over multiple games.
  • Bully: Destroy 1000 native ships. Cumulative over multiple games.
  • Slaver: Destroy 2000 native ships. Cumulative over multiple games.
  • Freebie: Conquer an undefended enemy planet. Then win the game.
  • Mechanized Intelligence: Use rally points to connect all planets in a Quick Start game into a single network.
  • Prime Directive: Win a game without conquering any native planets.

I’m not especially attached to keeping these the way they are, and some of them are admittedly a little bit boring. I’m sure that if we all put our heads together, we can come up with some much more interesting ones.

Feedback? Suggestions? Please feel free to leave a comment. I take all suggestions seriously, and if your idea is good then it has a better-than-even chance of making it into the game. There’s no limit on how many achievements there can be, so the more the merrier!

Mayhem Intergalactic: Coming soon to a Steam client near you

I am very pleased to announce that Mayhem Intergalactic will soon* be coming to Steam, Valve’s leading digital distribution platform. Hooray!

'Inventive Dingo loves Steam!'

... Get a room, you two.

What does this mean for you?

  • The game will get more exposure, boosting the size of the Mayhem Intergalactic community and hopefully breathing more life into the multiplayer scene.
  • Wider distribution means more sales, which means more money, which will help to fund further Mayhem Intergalactic improvements and the development of Inventive Dingo’s next game.
  • The release of the Steam version will see the addition of new features, such as “achievements”. I’ll make another post about achievements in a couple of days.
  • The new Steam version and the current non-Steam version will be equally supported. All new features and bug fixes will be made available in both versions simultaneously. Existing customers will continue to receive all features and bug fixes in free updates.
  • Remember that beta call from waaaay back? This is why it happened!
    • If you signed up for the beta earlier, you’re probably wondering what happened to it. Never fear; it’s not dead, just resting. I will contact you about it very soon.
    • If you didn’t sign up earlier, it’s still not too late.

* As always, “soon” means “when it’s done”!

Double trouble: Mayhem Intergalactic wins two ATOM Awards

Good news! I mentioned a couple of months ago that Mayhem Intergalactic had been named a finalist in the 2008 EnhanceTV ATOM Awards. Well, I’m happy to report that the game picked up not one but two shiny perspex trophies, winning both the categories it was eligible for (Best Interactive/Video Game and Best Tertiary Interactive/Video Game). Zing!

Screenshot of Mayhem Intergalactic's Starburst map
I’m a star!

(At least, I think they’re perspex. They might be glass, although I’d expect solid glass to be heavier. I’m not planning to throw them at any walls to check whether they shatter, so it will probably remain a mystery.)

2007 ATOM Awards trophies. The 2008 trophies are the same, except for the year number.

2007 ATOM Awards trophies. The 2008 trophies are the same, except for the year number.

You can view the full list of winners on the ATOM Awards website. One of the most pleasant surprises of the night (right up there with getting a pair of swanky trophies) was seeing the impressively large turnout from Narrabundah College, my old school. Not only did they raise the most deafening cheers in the whole gosh darn audience, they also swiped two awards between them and partied on into the night in style! Rock on Narrabundah!

Check out the winning Narrabundah entries (both are videos) below:

Culture Shock (Best Secondary Animation):

Enough – Faker (Best Secondary Music Video):

And of course, if you want to check out my winning entry, you know where to click.

Later!