Inventive Dingo forums
Back to main site
News
:
Home
Help
Search
Login
Signup
Welcome,
Guest
. Please
login
or
signup
.
November 21, 2024, 08:43:57 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Inventive Dingo forums
>
Mayhem Intergalactic
>
Features & Bugs
> Topic:
Rift rendering glitch
Pages:
1
2
[
3
]
« previous
next »
Print
Author
Topic: Rift rendering glitch (Read 51192 times)
Chris
Administrator
Posts: 410
Developer
Re: Rift rendering glitch
«
Reply #30 on:
February 21, 2009, 02:10:04 am »
Normally nothing, but on some computers I have seen a task-switch cause bits of graphics memory to be overwritten. Meanwhile the rift textures are being rendered to the back buffer and copied off into textures (this is done during the map loading process). If the back buffer gets messed with while you're doing that, odd things can happen.
I haven't seen the exact effect as is being reported here - when I saw it, it was bits of the desktop and other windows showing up on the rift textures - but it does sound similar, especially as it's intermittent.
Other parts of the loading process should not be affected by task-switching - and aren't, as far as I know.
Logged
Pages:
1
2
[
3
]
Print
Inventive Dingo forums
>
Mayhem Intergalactic
>
Features & Bugs
> Topic:
Rift rendering glitch
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Mayhem Intergalactic
-----------------------------
=> General Mayhem
=> Features & Bugs
=> Map & Mod Repository
=> Cartographic Chaos & Modding Mayhem
Loading...