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Inventive Dingo forums
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Mayhem Intergalactic
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Cartographic Chaos & Modding Mayhem
> Topic:
Commotion - Map Editor - Beta
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Topic: Commotion - Map Editor - Beta (Read 85702 times)
PLAYLIFE
Space cadet
Posts: 8
Re: Commotion - Map Editor - Beta
«
Reply #45 on:
February 24, 2009, 06:45:58 pm »
Quote from: Kumlekar on February 24, 2009, 06:40:54 am
lol, mayhem often doesn't require everyone to have the same version.
I wasn't referring to Mayhem. That's why I wrote "a multiplayer game".
Logged
Kumlekar
Eats planets for breakfast
Posts: 140
Re: Commotion - Map Editor - Beta
«
Reply #46 on:
February 25, 2009, 12:47:12 am »
Mayhem doesn't have multiplayer?
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What is Six Times Nine
Forty-Two!
Jp may have played mayhem before it was cool, but I play while its cool! *
* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
Posts: 410
Developer
Re: Commotion - Map Editor - Beta
«
Reply #47 on:
February 25, 2009, 04:48:21 am »
He means that he was talking about multiplayer games
in general
, which usually do require all players to have the same version.
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RubenKraken
Space cadet
Posts: 19
Re: Commotion - 0.5 Release
«
Reply #48 on:
February 28, 2009, 11:36:12 pm »
0.5 Release
Added Entity Duplication
Added Level Dump in editor
Only two updates but I've been messing with them a lot and I think they are really nice additions. Being able to duplicate entities is an obvious improvement, but being able to quickly look at how the level will be generated is a lot nicer than saving and tracking down and opening the ini.
Commotion_0_5.zip
(149.98 KB - downloaded 1254 times.)
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Commotion - Beta
Kumlekar
Eats planets for breakfast
Posts: 140
Re: Commotion - Map Editor - Beta
«
Reply #49 on:
March 01, 2009, 12:19:47 am »
The level dump is nice, though I don't know how much I'll be using it. Still have to open notepad or textpad to change anything in the text. Duplication has a few problems with not scaling planet size, and not showing the copies of a starting planet correctly.
Logged
What is Six Times Nine
Forty-Two!
Jp may have played mayhem before it was cool, but I play while its cool! *
* "Cool" is defined as the period of time in which Kumlekar plays a game.
RubenKraken
Space cadet
Posts: 19
Re: Commotion - Map Editor - Beta
«
Reply #50 on:
March 01, 2009, 08:44:12 pm »
Is it not scaling? Rats, thought I fixed that. I will look into it. I'm not sure what you mean by not showing the copies of the starting planet correctly?
Logged
Commotion - Beta
Kumlekar
Eats planets for breakfast
Posts: 140
Re: Commotion - Map Editor - Beta
«
Reply #51 on:
March 02, 2009, 02:50:58 am »
If I start with this:
[planet]
editor_entityname=01
x=325
y=-650
baseproduction=45
startpriority=1
The planet is blue and larger than standard
And duplicate it, then changing the x and y values so the planet can be seen, the planet shows up at the default size and is grey even though it has 45 baseproduction and a startpriority of 1. If I re-enter the values, it will fix itself, but until I do, the planet stays grey and at default size.
Logged
What is Six Times Nine
Forty-Two!
Jp may have played mayhem before it was cool, but I play while its cool! *
* "Cool" is defined as the period of time in which Kumlekar plays a game.
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Inventive Dingo forums
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Cartographic Chaos & Modding Mayhem
> Topic:
Commotion - Map Editor - Beta
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