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Author Topic: Commotion - Map Editor - Beta  (Read 85703 times)
PLAYLIFE
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« Reply #45 on: February 24, 2009, 06:45:58 pm »

lol, mayhem often doesn't require everyone to have the same version.

I wasn't referring to Mayhem. That's why I wrote "a multiplayer game".
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Kumlekar
Eats planets for breakfast
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« Reply #46 on: February 25, 2009, 12:47:12 am »

Mayhem doesn't have multiplayer?
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What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
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« Reply #47 on: February 25, 2009, 04:48:21 am »

He means that he was talking about multiplayer games in general, which usually do require all players to have the same version.
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RubenKraken
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« Reply #48 on: February 28, 2009, 11:36:12 pm »

0.5 Release

  • Added Entity Duplication
  • Added Level Dump in editor

Only two updates but I've been messing with them a lot and I think they are really nice additions. Being able to duplicate entities is an obvious improvement, but being able to quickly look at how the level will be generated is a lot nicer than saving and tracking down and opening the ini.

* Commotion_0_5.zip (149.98 KB - downloaded 1254 times.)
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Kumlekar
Eats planets for breakfast
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« Reply #49 on: March 01, 2009, 12:19:47 am »

The level dump is nice, though I don't know how much I'll be using it.  Still have to open notepad or textpad to change anything in the text.  Duplication has a few problems with not scaling planet size, and not showing the copies of a starting planet correctly.
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What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
RubenKraken
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« Reply #50 on: March 01, 2009, 08:44:12 pm »

Is it not scaling? Rats, thought I fixed that. I will look into it. I'm not sure what you mean by not showing the copies of the starting planet correctly?
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Kumlekar
Eats planets for breakfast
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« Reply #51 on: March 02, 2009, 02:50:58 am »

If I start with this:
[planet]
editor_entityname=01
x=325
y=-650
baseproduction=45
startpriority=1
The planet is blue and larger than standard
And duplicate it, then changing the x and y values so the planet can be seen, the planet shows up at the default size and is grey even though it has 45 baseproduction and a startpriority of 1.  If I re-enter the values, it will fix itself, but until I do, the planet stays grey and at default size.
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
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