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Inventive Dingo forums
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Quadrants 2
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Topic: Quadrants 2 (Read 11762 times)
Kumlekar
Eats planets for breakfast
Posts: 140
Quadrants 2
«
on:
January 31, 2009, 01:38:15 am »
Just a modified version of the Quadrants map. It frustrated me that you couldn't attack your neighbors without the center planet, so I added four planets around the outside. I think I caught most of the glitches, let me know if I missed anything.
Quadrants 2.ini
(1.36 KB - downloaded 1119 times.)
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What is Six Times Nine
Forty-Two!
Jp may have played mayhem before it was cool, but I play while its cool! *
* "Cool" is defined as the period of time in which Kumlekar plays a game.
Minus
Destroyer of Worlds
Posts: 83
Re: Quadrants 2
«
Reply #1 on:
January 31, 2009, 06:42:26 am »
Excellent work
PS: Requesting screenshots of maps in "I made a map" threads.
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My SteamID
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Mayhem Intergalactic Steam Group
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Kumlekar
Eats planets for breakfast
Posts: 140
Re: Quadrants 2
«
Reply #2 on:
January 31, 2009, 07:35:02 am »
PICKY!
Adding a slightly more balanced version of the map. In this version the added planets do not give any ships per turn and cannot be upgraded. (Well, they can be, but they still don't give any ships each turn). This makes keeping control of them extrmeley difficult. I'd like to mess around with the starting planets to make a 1v1 version, but I don't know how to do that yet.
Quadrant 2.jpg
(90.28 KB, 1280x800 - viewed 2143 times.)
Quadrants 2.ini
(1.36 KB - downloaded 1077 times.)
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What is Six Times Nine
Forty-Two!
Jp may have played mayhem before it was cool, but I play while its cool! *
* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
Posts: 410
Developer
Re: Quadrants 2
«
Reply #3 on:
January 31, 2009, 12:36:52 pm »
Good idea! Adding more chokepoints definitely seems like it would create more strategic options.
I like.
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