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Author Topic: Strategy Ruin...Possibility...  (Read 31985 times)
ato
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« Reply #15 on: January 31, 2009, 01:35:53 pm »

also.. what is it made in? prog language

Something slightly unusual, the D programming language.
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Prez
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« Reply #16 on: January 31, 2009, 04:07:57 pm »

I think : leave the randomness untouched.
Fabio
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Kumlekar
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« Reply #17 on: January 31, 2009, 11:04:19 pm »

It turns out that the passage of time is actually rather predictable. Who knew? Wink
Thats why you take the least significant digits.  Players can't control the number of miliseconds since the last whole second that well can they?
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What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
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« Reply #18 on: January 31, 2009, 11:41:14 pm »


wow thats a fast response lol

I have the very mild superpower of knowing immediately whenever someone posts on these forums... Wink

Quote
also.. what is it made in? prog language

This and this. Smiley

Thats why you take the least significant digits.  Players can't control the number of miliseconds since the last whole second that well can they?

Usually not, but attackers sometimes actually can time their exploits to the precise millisecond. So for some applications you do need additional randomness.
« Last Edit: January 31, 2009, 11:43:06 pm by Chris » Logged
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