Inventive Dingo forums Inventive Dingo forums
News:
 
*
Welcome, Guest. Please login or signup. November 21, 2024, 09:13:47 pm


Login with username, password and session length


Pages: [1]
  Print  
Author Topic: Audio bug & misc  (Read 11663 times)
Jeff
Space cadet
*
Posts: 2


View Profile
« on: March 24, 2009, 04:21:40 pm »

First, I'm getting some random clicking sounds. It seems to be the music, since it makes the noise even when nothing is going on. If I turn the music track off, I don't get (or notice) it anymore. I'm using an on-board RealTek audio card, if that helps.

Second, just minor pickiness. When you click anywhere beneath the End Turn button, it counts as clicking the button. I've accidentally hit it a few times, and also tried pressed the 'Info' text there to see if it does anything (It looks like the other buttons in the interface.)

Thanks! And nice work with the game.

Edit: Just saw this in the other topic. I'm running V1.2.3. Is the update not released yet? And where can I find options.ini? A search for it didn't return anything.

I'm noticing some popping in the music though. I've had one person report this before but have never been able to reproduce it, so on balance this is probably a good thing. Smiley

Edit: OK, I just needed to double the size of the audio buffer and the music is all smooth again. That was easily fixed. (Technical note: Audio buffer size is also configurable now, in case anyone ever needs to change that; put buffersize=X into options.ini under [sound3]. X must be a power of 2; e.g. 512, 1024, 2048, 4096 are all acceptable values. The default is 2048; previously it was 1024. Higher values fix popping, but increase the latency between sounds being issued and actually played. So if you set it too high, explosion sounds will occur after you see the explosion on-screen! The same problem occurs for all other sound effects, including button-pressing, chat messages, and battle noise.)
« Last Edit: March 24, 2009, 04:28:13 pm by Jeff » Logged
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #1 on: March 25, 2009, 06:09:45 am »

The last update was in febuary I believe, so no, no patch yet.  Chris has been busy with other stuff.
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Chris
Administrator
*****
Posts: 410


Developer


View Profile WWW
« Reply #2 on: March 25, 2009, 08:34:15 am »

First, I'm getting some random clicking sounds.

As mentioned, these will be fixed in the next update, which hasn't been released yet. If you sign up for the newsletter, or the news RSS feed, then you'll be notified when it does come out. I'm hoping sooner rather than later.

Quote
Second, just minor pickiness. When you click anywhere beneath the End Turn button, it counts as clicking the button. I've accidentally hit it a few times, and also tried pressed the 'Info' text there to see if it does anything (It looks like the other buttons in the interface.)

The size of the end turn button, and the fact that the clickable area extends to the corner, is deliberate, to make it easy to slam the mouse over and click it without having to precisely position the mouse pointer.

Hmm, I hadn't noticed that the Info heading looked similar to the other buttons. I guess that could be confusing. Blame the artist. Wink

Quote
And nice work with the game.

Thanks, glad you like it. Smiley

Quote
And where can I find options.ini?

Open a My Computer window and type %appdata% into the location bar. Then look in the MayhemIntergalactic folder. The buffersize option won't do anything in v1.2.3 though.
Logged
Dagavs010
Space cadet
*
Posts: 2



View Profile
« Reply #3 on: May 06, 2010, 02:52:48 pm »

sometimes the patch for that game needs to be updated..

Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM