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Author Topic: Yet Another Generic Mayhem-Intergalactic Age Map Thread  (Read 22038 times)
Jp
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« on: February 28, 2009, 01:50:23 am »

I thought I'd give this newfangled custom map contraption a whirl, and here are some of the results, collected into one thread for the benefit of YOU, the customer!

To start with, Sanctuary (2) and Sanctuary (4), two and four player versions of the same concept. All players start in a very regular cluster of planets, quite dense, all easily conquerable - but their opponents are quite some way away. Minimum of three rounds in the two player version, minimum of four rounds in the four player version. The two-player version comes down to pure guesswork - where are your opponents ships stationed, where will they attack, and when? It's pretty much the heart of Mayhem Intergalactic, but may be too chancy for some people to stomach.

Sanctuary (4) is much more chaotic, because the addition of two extra players leads to far more "Oh dear, somebody just took my unprotected flank" moments. I'm considering putting a single planet - or cluster of planets - in the middle of Sanctuary (4). That wouldn't do for the two-player version, because whoever gets the centre planets will always be able to hold them, but with four players to take down anyone who shows signs of a lead, it could work much better. Thoughts?

EDIT: And some screenshots (About 1MB each):
Sanctuary (2):
http://www.byond.com/members/Jp/files/sanctuary%20%282%29.PNG

Sanctuary (4):
http://www.byond.com/members/Jp/files/sanctuary%20%284%29.PNG

* Sanctuary (2).ini (0.4 KB - downloaded 1186 times.)
* Sanctuary (4).ini (1.16 KB - downloaded 1152 times.)
« Last Edit: February 28, 2009, 02:22:31 am by Jp » Logged

I used to play Mayhem Intergalactic before it was cool.
Chris
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« Reply #1 on: February 28, 2009, 02:08:15 am »

Sounds cool. Smiley
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Kumlekar
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« Reply #2 on: February 28, 2009, 07:22:22 am »

Requesting premission to put this on my dedicated server?
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Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Jp
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« Reply #3 on: February 28, 2009, 08:00:57 am »

Yeah, sure, go ahead.
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Jp
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« Reply #4 on: March 08, 2009, 11:36:00 am »

Two more maps. Pac-Galactic (2) and Pac-Galactic (4). Play the part of some sort of gigantic space-monster, in the form of a gigantic yellow circle-segment.

Pac-Galactic (2) is symmetric, and therefore fair. Pac-Galactic (4) is not symmetric, and I'm reasonably certain that two of the start positions are better than the other two. I won't 'fix' this, for obvious reasons.

EDIT: And a screenshot, clocking in at ~1.2 MB.

I believe there's a rift rendering bug going on in this screenshot. I've probably got corrupt data files or something.

http://www.byond.com/members/Jp/files/pac%2Dgalactic.png

* Pac-Galactic (2).ini (17.85 KB - downloaded 1155 times.)
* Pac-Galactic (4).ini (17.81 KB - downloaded 1203 times.)
« Last Edit: March 08, 2009, 11:42:51 am by Jp » Logged

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Kumlekar
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« Reply #5 on: March 08, 2009, 06:21:29 pm »

WOW! Awesome map concept!  I can't wait to play it!  As for the bug, thats been reported, this is the thread if you want to add your screenshot and any info that you have.  http://www.inventivedingo.com/forums/index.php?topic=98.0
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What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
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« Reply #6 on: March 09, 2009, 12:36:29 am »

Wow, that's a huge map. Nice concept. Grin

Rift rendering bugs have been reported before. I'm not sure if this is the same bug though, it looks slightly different; the edges of the rift areas aren't square.
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Kumlekar
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« Reply #7 on: March 09, 2009, 01:00:12 am »

I played the map, its not a bug, its just that the rifts are so big that they are distorted.  Make multiple smaller rifts instead of single large ones to fix it.  Also, for that map, ship speed has to be set to fast, other wise it takes FOREVER!
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What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Jp
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« Reply #8 on: March 09, 2009, 02:08:44 am »

I consider rifts distorting if they're too large a bug. Tongue

When I've got some time I'll split them up into smaller rifts. For now it plays the same, I believe, it's just a bit uglier than it should be.

I've played a full four-player game on Pac-Galactic (4) with three AI players, to the end, with ship speed on normal. Only took me a few hours. Tongue

It's scaled up by a factor of 25 from Pac-Man, just FYI. The planets are dots, the rifts are walls. If there was some sort of teleporter, I'd whack one at the ends of the hallways, but unfortunately there is no such thing. This took a fair while.
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« Reply #9 on: March 09, 2009, 02:44:08 am »

I consider rifts distorting if they're too large a bug. Tongue

Fair cop, guv'nor.

Quote
This took a fair while.

I can believe that. Shocked
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Kumlekar
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« Reply #10 on: March 09, 2009, 03:10:49 am »

If there was some sort of teleporter, I'd whack one at the ends of the hallways, but unfortunately there is no such thing. This took a fair while.
I've been hoping for somesort of teleporter, but that seems pretty low priority compared to some other stuff.
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What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
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