Hey guys. I've had this idea bouncing around in my head for about a week now. The short of it is - I'm setting up a Mayhem Intergalactic tournament. Once I figure out how many people are interested, I'll determine the best way to conduct signups, then come up with a good way to schedule matches. I think the responsibility will probably rest on your shoulders to contact your opponent, get as many observers as you can, and play by a certain date, usually within 1 or 2 weeks or until all the matches are played.
Some unorganized ideas:
Basics-This is for Steam users and non-Steam users.
-You sign up by telling me you want to play. You give me your forum name, steam name (steamID), in-game name, real world country, and preferred color (pick a first and second choice of the eight in MIG), and I write you down.
-Games are 1v1.
-Single elimination.
Playing Your Games-If we start with, say, 16 people, I draw up a Round Of 16 (RO16). I randomly insert names into the brackets to decide who's playing who. This makes 8 games total. I give you two weeks to contact your opponent and complete the match. At the end of these two weeks, RO16 has ended and I figure out who moves on in those cases that some games could not be played in time. I then update the tournament bracket and post in the thread, then declare the next deadline.
-Maps will be taken from
my map thread (click here). Once I'm finished with the last map I'm working on, there will be 3 maps in the possible rotation. You and your opponent each pick one map to NOT play on, and play with whichever is left. In the event you each eliminate the same one, you have to determine for yourself which of the remaining two maps to play on. Try to be fair.
-Play in the official MIG servers if possible, to make sure the server is up-to-date. Invite friends for observers. They are not necessary but help greatly in making the game feel important. They should be polite, however, and try to not chat in the chat window when the game is going, as it can boost important strategic info outside the chat threshold.
-Play with the following settings: Turn Limit 40, Turn Time Limit 120 seconds, Production Normal, Natives Moderate, Ship Speed Normal (basically the defaults)
Aftermath-At the end of the match, the only requirement is that at least one of you must post in the official thread saying who won.
-Win or lose, I would really
really like to see each player write an End-Of-Game statement in the tournament thread, basically congratulating your opponent, saying how you thought the game played out, etc. Well-wishes make the whole thing civil, and strategic talk makes the tournament interesting as a technical game, so we can see how maps are working, etc.
This has been a doozy of a thread, but one more thing. I've talked to Chris...
And there will be prizes.-Edits:
Feb 29: Added the tournament ladder mockup. So imagine you in your preferred color, six more players along the bottom row, 8 players along the top, and the RO8 and RO4 duplicated along the top, and that should give you some idea of what I'm going for here.