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Inventive Dingo forums
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Mayhem Intergalactic
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Features & Bugs
> Topic:
BUG: AI vs natives stalemate
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Topic: BUG: AI vs natives stalemate (Read 14947 times)
ato
Space cadet
Posts: 8
BUG: AI vs natives stalemate
«
on:
February 04, 2009, 09:20:28 am »
I joined the dedicated server and found a single AI having a fight with natives after over a thousand turns. The server list showed 2 users as being present (before I joined), so perhaps it's related to the observer on custom map thing. See the attached screenshot. I've since restarted the server.
lonely-ai.jpg
(140.47 KB, 1280x1024 - viewed 2342 times.)
«
Last Edit: February 04, 2009, 09:22:05 am by ato
»
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Chris
Administrator
Posts: 410
Developer
Re: BUG: AI vs natives stalemate
«
Reply #1 on:
February 05, 2009, 12:03:11 am »
Well, you can say one thing about the AI - it's persistent! Dumb, but persistent.
It may be related to the crop of bugs which I've fixed locally. We'll have to see if it still happens after the next patch.
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Cankillar
Space cadet
Posts: 14
Re: BUG: AI vs natives stalemate
«
Reply #2 on:
February 11, 2009, 04:54:12 am »
Wait.
Natives can't take planets back, can they?
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Chris
Administrator
Posts: 410
Developer
Re: BUG: AI vs natives stalemate
«
Reply #3 on:
February 11, 2009, 05:46:38 am »
No, they can't.
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Prez
Destroyer of Worlds
Posts: 60
Re: BUG: AI vs natives stalemate
«
Reply #4 on:
February 11, 2009, 02:01:28 pm »
What about a "random revolution" or "rebels" to redo a planet to native?
Prez
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Chris
Administrator
Posts: 410
Developer
Re: BUG: AI vs natives stalemate
«
Reply #5 on:
February 11, 2009, 11:57:04 pm »
I'm not sure it would be very fun to randomly have some of your planets revert back to native control.
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Kumlekar
Eats planets for breakfast
Posts: 140
Re: BUG: AI vs natives stalemate
«
Reply #6 on:
February 12, 2009, 02:51:42 am »
Anythign like that would have to be in a much more political game like civ. In mayhem we want to hop in, kick ass and get off. Putting down rebellions would jsut be annoying. Only possible way I can think of would be to have a way to use ships as propaganda machines. You would have to garrison them at enemy planets and they produce a certian amount of distrust per turn based on the number of enemy ships. at a certian point the planet rebels. I think its too complex for mayhem though.
Logged
What is Six Times Nine
Forty-Two!
Jp may have played mayhem before it was cool, but I play while its cool! *
* "Cool" is defined as the period of time in which Kumlekar plays a game.
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Mayhem Intergalactic
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Features & Bugs
> Topic:
BUG: AI vs natives stalemate
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