Inventive Dingo forums Inventive Dingo forums
News:
 
*
Welcome, Guest. Please login or signup. November 22, 2024, 01:19:55 am


Login with username, password and session length


Pages: [1]
  Print  
Author Topic: Mapping idea: Arbitrary images in maps.  (Read 13392 times)
Jp
Pilot
**
Posts: 30


Yet Another Generic Information-Age User Name


View Profile WWW
« on: August 24, 2009, 05:35:53 am »

Suggestion: Allow us to embed arbitrary images (probably .bmp or .png) in maps, along with layering information (So we can say "Draw this over/under planets/ships"). Additionally, optional density - I guess we'll have to specify size as well. Might look something like this:

Code:
[entity]
icon="sun.png"
layer = top
density = true
xsize = 200
ysize = 200

You could also give no icon to just have an 'invisible barrier' sort of entity - could be useful when trying to match actual density with a nonrectangular image.
Logged

I used to play Mayhem Intergalactic before it was cool.
Chris
Administrator
*****
Posts: 410


Developer


View Profile WWW
« Reply #1 on: August 24, 2009, 07:46:28 am »

Looks like a nice general way to implement some of the graphics features I've thought about but never implemented (suns, black holes, ...other stuff). Smiley  I'll keep it in mind.
Logged
Jp
Pilot
**
Posts: 30


Yet Another Generic Information-Age User Name


View Profile WWW
« Reply #2 on: August 25, 2009, 10:21:39 am »

Thinking about this a bit more, it might be a good idea to add a "Don't display this" option to rifts - so you can use rifts to handle complex density on some image you want to do interesting things. The most obvious example is a diagonal line that you want to be dense, which would be pretty annoying as a series of rectangles.
Logged

I used to play Mayhem Intergalactic before it was cool.
Kumlekar
Eats planets for breakfast
****
Posts: 140



View Profile
« Reply #3 on: August 27, 2009, 08:38:59 pm »

Both of these suggestions are excellent and would probably save some headaches in the future.
Logged

What is Six Times Nine
Forty-Two!

Jp may have played mayhem before it was cool, but I play while its cool! *

* "Cool" is defined as the period of time in which Kumlekar plays a game.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM