gamer
Space cadet
Posts: 5
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« on: May 28, 2008, 11:22:33 pm » |
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When attempting to create a multiplayer internet game I get the following error message after the game is created, in the screen where the details of the game are specified and the game is started:
Network Error Invalid host or port
This used to work, and I don't think I changed anything on my system. I tried messing with my Firewall, but to no avail. My router is set up for the standard port number: 7465 to forward it on to my computer.
Any idea why I'm getting this error? It is preventing anyone from joining my game.
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Chris
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« Reply #1 on: May 29, 2008, 08:09:50 am » |
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Hmm. Strangely enough, I can't find any references to that error. Is that the exact text of the error message?
Just in case it matters, which version of Windows are you using?
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gamer
Space cadet
Posts: 5
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« Reply #2 on: May 29, 2008, 08:20:50 pm » |
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Windows XP SP3
I took a screen capture, but I don't know how to post it.
The precise error message is in a little dialog box in the center of the screen:
Network error Invalid host or port.
OK
Most likely this error is coming from an external package that is being called. Trouble is I don't know what host or port it is referring to that is invalid.
Changing the port number in the previous screen has no effect. Same error.
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Chris
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« Reply #3 on: May 30, 2008, 03:17:25 am » |
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Hmm. That error message isn't from my code, and I can't find any references to it in the library code I'm using or in Windows documentation. Very odd.
I haven't tested with Service Pack 3 yet, I suppose that could be an issue. It still worked after you upgraded to SP3, did it?
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gamer
Space cadet
Posts: 5
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« Reply #4 on: May 30, 2008, 05:35:22 pm » |
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This problems appears to be unrelated and unaffected to any changes to my system. I upgraded to SP3 just recently and it also had zero affect. The problem appeared before I did the upgrade and still persists.
The message is most likely coming from the a DNS lookup call or some other network call that requires a host and port number. Other code I find on the web looks to see if the host name is null or contains blanks and checks the port number range. My hostname is a single word, no blanks, and my IP address is 192.168.0.170 because I'm behind a router. None of those things have changed.
Are there any URL or Host/Port lookups in the code to a server on the internet? If so that call may be the one that is failing.
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gamer
Space cadet
Posts: 5
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« Reply #5 on: May 31, 2008, 02:11:58 am » |
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Just thought I'd try again, and now the error message reads:
Invalid host ::ffff:98.203.212.119 or port 7465
Very odd that the message changed, because I didn't change anything on my system.
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Chris
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« Reply #6 on: May 31, 2008, 02:21:09 am » |
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Heh - yeah, I've just now been able to reproduce it. It's a server-side problem, due to lighttpd being too smart for its own good and PHP being too stupid for its good. What you're seeing there is debug information which I added to the server. (That message actually comes from the server, which is why I didn't see where it was coming from before.)
Should be fixed as of now. Let me know if you still experience problems.
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