Inventive Dingo forums Inventive Dingo forums
News:
 
*
Welcome, Guest. Please login or signup. November 22, 2024, 03:55:49 am


Login with username, password and session length


Pages: 1 2 [3]
  Print  
Author Topic: Rift rendering glitch  (Read 51249 times)
Chris
Administrator
*****
Posts: 410


Developer


View Profile WWW
« Reply #30 on: February 21, 2009, 02:10:04 am »

Normally nothing, but on some computers I have seen a task-switch cause bits of graphics memory to be overwritten. Meanwhile the rift textures are being rendered to the back buffer and copied off into textures (this is done during the map loading process). If the back buffer gets messed with while you're doing that, odd things can happen.

I haven't seen the exact effect as is being reported here - when I saw it, it was bits of the desktop and other windows showing up on the rift textures - but it does sound similar, especially as it's intermittent.

Other parts of the loading process should not be affected by task-switching - and aren't, as far as I know.
Logged
Pages: 1 2 [3]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM