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1  Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread on: March 24, 2009, 08:32:22 pm
I'm not sure whether this was an intentional design decision or not, but it seems strange to me that you can fly 'through' an occupied planet, skipping it and any defenses completely. Doesn't usually come up in random maps, but maps with rifts function unintuitively. Would it be possible to at least add an option to not allow that behavior?
2  Mayhem Intergalactic / Features & Bugs / Audio bug & misc on: March 24, 2009, 04:21:40 pm
First, I'm getting some random clicking sounds. It seems to be the music, since it makes the noise even when nothing is going on. If I turn the music track off, I don't get (or notice) it anymore. I'm using an on-board RealTek audio card, if that helps.

Second, just minor pickiness. When you click anywhere beneath the End Turn button, it counts as clicking the button. I've accidentally hit it a few times, and also tried pressed the 'Info' text there to see if it does anything (It looks like the other buttons in the interface.)

Thanks! And nice work with the game.

Edit: Just saw this in the other topic. I'm running V1.2.3. Is the update not released yet? And where can I find options.ini? A search for it didn't return anything.

I'm noticing some popping in the music though. I've had one person report this before but have never been able to reproduce it, so on balance this is probably a good thing. Smiley

Edit: OK, I just needed to double the size of the audio buffer and the music is all smooth again. That was easily fixed. (Technical note: Audio buffer size is also configurable now, in case anyone ever needs to change that; put buffersize=X into options.ini under [sound3]. X must be a power of 2; e.g. 512, 1024, 2048, 4096 are all acceptable values. The default is 2048; previously it was 1024. Higher values fix popping, but increase the latency between sounds being issued and actually played. So if you set it too high, explosion sounds will occur after you see the explosion on-screen! The same problem occurs for all other sound effects, including button-pressing, chat messages, and battle noise.)
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