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Mayhem Intergalactic / General Mayhem / Re: Price
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on: August 25, 2010, 08:39:33 pm
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I check in here about once a month or so, so you not completely gone. As for buying multiple copies, I don't see that option on steam, though I usually push my friends to buy from your site for obvious reasons. What are you up to now? I'm working on a platformer for (hopefully) release on steam, but its got a long way to go until completion.
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Mayhem Intergalactic / General Mayhem / Price
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on: August 13, 2010, 09:56:11 pm
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Just want to start out by saying I love this game, and really want to encourage my friends to get it, but the $20 price tag is pretty steep for a game that basically has one mode of play. The most common response I get when recommending this game is "looks fun, but I'm not paying $20 for it", and quite frankly comparing it to other games on steam for the same price, it just doesn't stand up. Doom 3 is $20, Garrys Mod is $10, Morrowind GOTY is $20. Hell even TF2 is the same price. I want to say that Mayhem holds up against these, but I can't. I don't know much about your finances Chris, but I think you might want to consider dropping the price to make this game available to a wider audience.
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Mayhem Intergalactic / Map & Mod Repository / Re: Minus' Map Thread
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on: April 04, 2010, 11:06:04 pm
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I was just demoing the game for a friend, and decided to check in on the forums. I haven't been playing much, but send me a message on steam if your ever up for a match. The new map looks cool minus! I've been busy working on a fighting game and online file storage system, so I haven't been playing much on steam recently.
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Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread
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on: March 25, 2009, 06:12:58 am
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Interesting idea. I think that being able to pass through planets better simulates a 3d space though. From a technical standpoint, I'm not sure how hard that would be, but I guess a modification of the rift code, combined with a change in the origin and ending points for pathing between planets would allow for it.
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