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1  Mayhem Intergalactic / Features & Bugs / Re: some suggestions on: February 01, 2009, 12:23:01 am
wouldn't it be easier to make the key bindings configurable, so that everyone can use whatever key he likes best?
2  Mayhem Intergalactic / Features & Bugs / some suggestions on: January 28, 2009, 03:34:51 pm
Hi, while playing I came up with the following ideas:

Rally Points:
  • I would wellcome if one could use Drag and Drop for setting rally points also (as one can do to send ships). My idea is that dragging while pressing Ctrl (or some other key) sets the rally point, while dragging without pressing any key sends ships.
  • One could even use several different keys so that by pressing a certain key a preconfigured amount of ships is left behind (and thus avoid the dialog)
  • The already suggested notion of setting a percentage of the total fleet size to be left behind sounds interessting too. A combination of both relativ and absolute values will probably be best (something like leave behind 10 promille (of total fleet) but at least 50 ships)
  • Most annoying i found the fact that if one loses a planet all relly routes from and to it are also lost. While that makes sense it is still annoying to reset all routes once the planet is recaptured. Im not sure if one can or should do anything about that, but I had the idea that instead of deleting the routes one could suspend them if a planet ist lost and then resume them once the planet is recaptured.

Factory Upgrades:
  • At the moment production is increased by a fixed number per level. Thus it is indifferent if one upgrades a level 1 platent to level 2 or a level 10 to level 11. I would find it more interessting if the increment were percental. So that if you upgrade a planet its production is increased, lets say by 20%. Thus a planet with a baseproduction of 5 would produce 5*1.2^1=6 on level one but 5*1.2^10=30.91=31. (to avoid non integer production values you could truncate or round or whatever)

Some other small suggestions (some already mentioned by others):
  • Using ENTER to end turn.
  • Some hotkey to quick-finish all battles of a turn (like spacebar, only for all battles at once)
  • An option to NOT shift the focus to every battle

Well ... I guess that's quite a lot. I hope you can realize some of them ... preferably the Ctrl-Drag first  Grin
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