So I was thinking of some ways to make the battles a little more than a numbers battle. Here are a few ideas I thought of:
Having different "formations" you could put your fleet into such as the echelon, combat box, finger-four, or vee formation. Then you could make one weak against one formation and strong against another. (For example, the combat box would do twice as much damage to the echelon, but half as much to the vee). It would work kind of like rock-paper-scissors, but add a little strategic depth to the game.
Having planets clustered in systems and then giving bonuses for controlling a certain system, kind of like what Risk does with Continent bonuses.
That is all I have, but I thought I would throw it out there.
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