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1  Mayhem Intergalactic / General Mayhem / Re: Convoys and fleets and collective nouns, oh my! on: February 28, 2009, 08:17:25 am
My suggested name is "StarShips Fighter" or simply "StarShips"
Fabio
2  Mayhem Intergalactic / General Mayhem / Re: New Dedicated Server - "Kumlekar's Custom Maps" on: February 28, 2009, 08:14:01 am
To download these maps?
Fabio
3  Mayhem Intergalactic / Features & Bugs / Re: BUG: AI vs natives stalemate on: February 11, 2009, 02:01:28 pm
What about a "random revolution" or "rebels" to redo  a planet to native?
Prez
4  Mayhem Intergalactic / Features & Bugs / Settings on: February 11, 2009, 01:59:34 pm
Adding more strategy:  a little improvement giving to the player the choise to vary the %   "Production" - "Ship speed"  and  "Natives" .
No more Halved double production, but 10% 20% etc etc (100% is double)...the same for Ship speed and natives.
Prez
5  Mayhem Intergalactic / General Mayhem / Re: Victorian bushfires on: February 11, 2009, 01:47:24 pm
I have donate to red cross....it is easy ....link here:

http://www.redcross.org.au/default.asp

Minimum 5 AU$

Prez

6  Mayhem Intergalactic / General Mayhem / Re: Droid Assualt on: February 10, 2009, 04:35:31 pm
I have too the game. NIce old style!! I have completed all the steps :-)
Fabio
7  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread on: February 06, 2009, 05:10:33 pm
I am still (slow) working into Italian. I need some time
Fabio
8  Mayhem Intergalactic / Features & Bugs / Re: Rift rendering glitch on: February 02, 2009, 12:13:56 pm
"Dark Nebula" What about an invisible rift called "Dark Nebula" to not use heavy grafics?
Fabio
9  Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread on: February 02, 2009, 07:39:08 am
Very Nice!!!! Save the random map,  drag and drop the planets,  save again and play it !!!
Fabio
10  Mayhem Intergalactic / Map & Mod Repository / Re: War's Cross on: February 01, 2009, 09:16:32 am
Nice idea....to be improved!!
Fabio
11  Mayhem Intergalactic / Features & Bugs / Re: Little flag on: February 01, 2009, 09:14:02 am
I think a good idea for a nationality and even if  a player belong to a gamers group with a specific icon.
Fabio
12  Mayhem Intergalactic / Features & Bugs / Re: Suggestions / Bugs Thread. on: February 01, 2009, 09:11:55 am
How many players for a tournament map? I can try to develope  a 4 players map to use for future tournament, only I need to know how many players and how long will be a game.
Fabio
13  Mayhem Intergalactic / Features & Bugs / Minor bug [limit of 20 maps] on: February 01, 2009, 08:16:45 am
With more than 20 maps inside the game (maps folder)I cannot set from 21th . I can clik over only the first 20 maps.
Fabio
14  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Commotion - Map Editor - Beta on: February 01, 2009, 07:56:41 am
Note I am NOT at all a programmer: I think the map editor need a Drag and drop system to place the planets to view first and better the programmed map, also some guide- lines to put planets at the right distance .
Fabio
15  Mayhem Intergalactic / Features & Bugs / Re: General Idea for MI. on: January 31, 2009, 04:09:45 pm
What about  some allied AI against one or more Humans?
Fabio
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