I had taken a look at MI some time ago and though I thought it was an interesting game, I had ultimately decided against it. Frankly, some of the reason behind it was just a fairly lackluster interface, graphics, and sound. Recently, I noticed that there was a graphics and sound overhaul and decided to give it another go. Here are my impressions this time through.
First off - what a big difference in atmosphere! Good job with the music, sound, and the interface tweaks. I especially like the sounds of the battles, which come across uniquely and echo-y, which is especially nice on a good set of speakers. Bravo! The music is a nice touch as well and makes the game much more interesting.
I think, though, it's the gameplay proper that still is problematic for me. Like a previous poster mentioned there is a tipping point that once it has been reached results in a steamrolling. I've seen it even on the highest AI settings that once I get product running, assuming that I have been left alone for a very short period, that I will prevail. Conversely, once the AI gets that to that point, it prevails. Out of 10 games I have played, the Blue AI has one in every instance where the AI has one.
I like the battle system well enough, that though simplistic, it is just entertaining enough to keep going. I don't know that making wholesale changes there would be the answer. Perhaps more the answer is some other influences in the game that can help to counter the tipping point. Perhaps planets with bonuses or random events that have a positive or negative effect temporarily on a player, planet, or fleet.
Something along this lines could really add a bit more depth to the gameplay and make it much less a battle of who can get the most initial planets fastest.
I'm going to keep trying out the demo as I really do want to see if the title grows on me a bit more.
-cc
|