Heya
I posted comments in the indiegamer forums, but I thought it would be better to continue the discussion here instead.
I asked why moving ships were hidden in the game, and you replied that you thought it was more fun that way. I've been thinking a lot about this, and I can't really understand how you've come to that conclusion?
You said that it's an option in the custom game menu, but since I'm only on the demo version I haven't been able to test it.
Anyhow, I'm a big fan of strategy games, so that's why I'm writing here. This game is easy to compare to
Galcon, with the big difference that Galcon is real-time instead of turn-based. Imagine playing Galcon without being able to see the opponents' ship movements. The strategy would become a guessing puzzle, not knowing who's attacking who, as it is in YAGSCG at the moment.
My suggestion is that all ship movements should be visible and ships should be delayed one turn (so you can see when a ship is leaving a planet). A more dramatical suggestion is that you change the game into a real-time game. Simply convert one turn into about 30 seconds, and move everything linearly in that time (ie, a factory upgrade takes 30 seconds to complete). I think it would make the game more fun... but also more like Galcon which maybe is a bad thing.
// Jeb