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Mayhem Intergalactic / General Mayhem / Re: Come along way since BYOND!
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on: July 23, 2014, 12:45:32 pm
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Hi Craig! Cheers for the kind words. Let me know if you want a Steam key... I can pay you back for that donation Yeah, Crispy is me Good old BYOND. Haven't used it in years. It was a great learning experience, and a nice little piece of software for getting multiplayer games up and running quickly. Mayhem Intergalactic wouldn't exist without it, and without the encouragement I received from the community there to take my little prototype game further. Thanks for stopping by!
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Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread
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on: January 18, 2014, 12:39:33 am
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Hey Flap. Check your email I've been wanting to improve the AI for a while. Unfortunately it's not a trivial thing to fix, because if it splits its forces too much then it will lose. So it needs to be smart about when it defends, and with how many ships. It is definitely possible to fix but it will take time, and right now I'm focused on getting the translations done! Maybe I'll have time to look at it later.
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Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread
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on: January 12, 2014, 04:18:40 am
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Happy New Year everyone, and apologies for the delay - I was on holiday in Thailand over the break. That would be fantastic, thank you Flap Atlan, thanks for sending me your translation, and apologies for not replying to it sooner. I haven't had the time to compare your version and the version in the game yet, but I will do so. I've just now uploaded a beta of the new version to Steam, including the new languages (French, German, Spanish, and Russian). You can access it via Steam on the "betas" tab, and switch languages on the Options screen. If anyone would like to help me test the language support and doesn't have a Steam copy of the game, I can send you a Steam key or a non-Steam copy of the beta. It's been a long time since the last patch, so I'm keen to get this one finished at last! There is a decent amount of work to do to get the localisation ready for release, unfortunately.
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Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread
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on: November 28, 2013, 08:33:35 pm
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In the new version, you can simply replace data/de/strings.txt and choose Deutsch in the Options, instead of having to replace data/english/strings.txt. For sending strings.txt, I think email would be best, or you can send me a Private Message on this forum. I will upload the full version beta within the week, so you can play it too. I just uploaded the demo first because it's easier. You have the game on Steam, right?
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Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread
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on: November 27, 2013, 02:43:33 am
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Hello Atlan. That's great! Thank you for doing that. I am still working on official translations for the game. I've had professional translations done for French, German, Spanish, and Russian. So far everything works, except some strings are too long and overlap the UI. I'm slowly fixing those cases.
It would be good to have native speakers check the translations, to make sure they're good quality, and contribute alternate translations in some cases. The professional translators are good at their job, but they haven't played the game to check if their translations make sense in context.
If anyone is interested, I might release a public beta soon, including better language support and other bug fixes.
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Mayhem Intergalactic / General Mayhem / Re: Hi
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on: November 27, 2013, 02:36:09 am
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Hi Atlan! Welcome! I'm not working on a sequel at the moment, but if there is enough demand, who knows. Anything is possible.
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Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread
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on: July 24, 2011, 12:02:03 pm
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Heh. Yes, that's an interesting way to play for sure. Galcon has presets for generating different kinds of games, which is a feature that would probably be worth copying, just to expose people to the range of experiences you get with different parameters. That would definitely be one such scenario. It's always nice to discuss strategies, I'll look forward to your thoughts.
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