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1  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: How do I make my own maps? on: November 24, 2014, 09:40:03 am
Thanks for those! I'll put it on the bug list, and let you know if I find anything when I get to it. Smiley
2  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: How do I make my own maps? on: October 26, 2014, 05:51:29 am
Hi Rich! That sounds like it might be a bug. Can you send me the map file you were working on?
3  Mayhem Intergalactic / General Mayhem / Re: Come along way since BYOND! on: July 28, 2014, 11:17:35 am
Glad to hear it Cheesy
4  Mayhem Intergalactic / General Mayhem / Re: Come along way since BYOND! on: July 27, 2014, 08:26:00 am
Too many project ideas for one lifetime! Smiley  Nothing significantly advanced yet I'm afraid.

P.S. Check your email!
5  Mayhem Intergalactic / General Mayhem / Re: Come along way since BYOND! on: July 23, 2014, 12:45:32 pm
Hi Craig! Cheers for the kind words. Let me know if you want a Steam key... I can pay you back for that donation Grin

Yeah, Crispy is me Smiley  Good old BYOND. Haven't used it in years. It was a great learning experience, and a nice little piece of software for getting multiplayer games up and running quickly. Mayhem Intergalactic wouldn't exist without it, and without the encouragement I received from the community there to take my little prototype game further.

Thanks for stopping by!
6  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread on: January 18, 2014, 12:39:33 am
Hey Flap. Check your email Smiley

I've been wanting to improve the AI for a while. Unfortunately it's not a trivial thing to fix, because if it splits its forces too much then it will lose. So it needs to be smart about when it defends, and with how many ships. It is definitely possible to fix but it will take time, and right now I'm focused on getting the translations done! Maybe I'll have time to look at it later. Smiley
7  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread on: January 12, 2014, 04:18:40 am
Happy New Year everyone, and apologies for the delay - I was on holiday in Thailand over the break.

That would be fantastic, thank you Flap Smiley

Atlan, thanks for sending me your translation, and apologies for not replying to it sooner. I haven't had the time to compare your version and the version in the game yet, but I will do so.

I've just now uploaded a beta of the new version to Steam, including the new languages (French, German, Spanish, and Russian). You can access it via Steam on the "betas" tab, and switch languages on the Options screen. If anyone would like to help me test the language support and doesn't have a Steam copy of the game, I can send you a Steam key or a non-Steam copy of the beta.

It's been a long time since the last patch, so I'm keen to get this one finished at last! There is a decent amount of work to do to get the localisation ready for release, unfortunately.
8  Mayhem Intergalactic / General Mayhem / Re: Hi on: January 12, 2014, 03:11:50 am
You should definitely make that game, Flap. Wink
9  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread on: November 28, 2013, 08:33:35 pm
In the new version, you can simply replace data/de/strings.txt and choose Deutsch in the Options, instead of having to replace data/english/strings.txt. Smiley

For sending strings.txt, I think email would be best, or you can send me a Private Message on this forum.

I will upload the full version beta within the week, so you can play it too. I just uploaded the demo first because it's easier. Smiley You have the game on Steam, right?
10  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread on: November 27, 2013, 12:00:17 pm
Here's the current work in progress, as a demo. Atlan, perhaps you could check the included German translation? I'd be very grateful for your help. If you'd like to contribute your translation as well, we could even combine the two translations into a better one.

http://www.inventivedingo.com/mayhemig/files/mayhemig-setup-demo-1.3beta1.exe

This is a beta version, so it may contain bugs. Bug reports are welcome. Smiley
11  Mayhem Intergalactic / Cartographic Chaos & Modding Mayhem / Re: Translations and Localizations General Thread on: November 27, 2013, 02:43:33 am
Hello Atlan. That's great! Thank you for doing that. I am still working on official translations for the game. I've had professional translations done for French, German, Spanish, and Russian. So far everything works, except some strings are too long and overlap the UI. I'm slowly fixing those cases.

It would be good to have native speakers check the translations, to make sure they're good quality, and contribute alternate translations in some cases. The professional translators are good at their job, but they haven't played the game to check if their translations make sense in context.

If anyone is interested, I might release a public beta soon, including better language support and other bug fixes.
12  Mayhem Intergalactic / General Mayhem / Re: Hi on: November 27, 2013, 02:36:09 am
Hi Atlan! Welcome! Smiley

I'm not working on a sequel at the moment, but if there is enough demand, who knows. Anything is possible. Wink
13  Mayhem Intergalactic / General Mayhem / Re: Strategies discussion on: July 29, 2012, 05:23:35 am
Nice thread Grin That upgrade trick is one of my favourite little loopholes.
14  Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread on: July 24, 2011, 12:02:03 pm
Heh. Smiley

Yes, that's an interesting way to play for sure. Galcon has presets for generating different kinds of games, which is a feature that would probably be worth copying, just to expose people to the range of experiences you get with different parameters. That would definitely be one such scenario.

It's always nice to discuss strategies, I'll look forward to your thoughts.
15  Mayhem Intergalactic / Features & Bugs / Re: General Ideas Thread on: July 23, 2011, 02:17:43 am
I know, right? Totally superior. Wink

I have a list of AI improvements I'd like to try out some day. I'll keep you posted if/when I get around to implementing them.
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