Inventive Dingo forums

Mayhem Intergalactic => Features & Bugs => Topic started by: StraxusD on January 29, 2009, 08:48:45 pm



Title: General Idea for MI.
Post by: StraxusD on January 29, 2009, 08:48:45 pm
So I was thinking of some ways to make the battles a little more than a numbers battle.  Here are a few ideas I thought of:

Having different "formations" you could put your fleet into such as the echelon, combat box, finger-four, or vee formation. Then you could make one weak against one formation and strong against another. (For example, the combat box would do twice as much damage to the echelon, but half as much to the vee).  It would work kind of like rock-paper-scissors, but add a little strategic depth to the game.

Having planets clustered in systems and then giving bonuses for controlling a certain system, kind of like what Risk does with Continent bonuses.

That is all I have, but I thought I would throw it out there.


Title: Re: General Idea for MI.
Post by: Chris on January 29, 2009, 11:44:27 pm
Interesting ideas. :)


Title: Re: General Idea for MI.
Post by: udm on January 31, 2009, 08:36:14 am
Not for the rock paper scissors idea, but the idea of planets giving bonuses is nice

However I think the default MI formula should be left untouched. Maybe this can be added in as a mod/another game mode? MI is to number possibilities and simple fleet management, just like what Quake is to simply pure fragahollic FFA; however, Quake has CTF, instagib, Team Fortress etc ;)


Title: Re: General Idea for MI.
Post by: Chris on January 31, 2009, 12:26:31 pm
However I think the default MI formula should be left untouched.

My thoughts exactly. :)

If I were to implement "continent-style" bonuses, I reckon it'd probably only be active on certain maps (set up by the map author). It wouldn't really fit with the current style of random map generation, and some of the custom maps wouldn't be suited either. Quadrants would work well though, I think.


Title: Re: General Idea for MI.
Post by: Prez on January 31, 2009, 04:09:45 pm
What about  some allied AI against one or more Humans?
Fabio


Title: Re: General Idea for MI.
Post by: Chris on January 31, 2009, 11:57:10 pm
AI diplomacy is probably a little way off. I need to at least get human diplomacy in first. :)


Title: Re: General Idea for MI.
Post by: [WACKY]Walter on February 01, 2009, 12:33:09 am
I second the motion for having alliances and diplomacy. Me and a friend experimented with this last night by communicating via IM. (We teamed up on one poor guy, then turned on each other like animals).