Title: Interface Post by: udm on August 17, 2008, 03:36:31 am Well, I really like the latest version of MIG. Combat also feels less random, although it could be just me. You've got yourself a new customer Chris, as soon as I get my next paycheck :D
Anyhow, I noticed the interface somewhat lacking in certain areas: - When there are no ships in a planet, and you want to check how many turns it takes for ships to travel from that planet to another planet, you can't. You can only estimate. Suggestion - when you left click on a planet, and hover your mouse over another planet, there'll be a small text indicator in the bottom of the screen telling you how many turns it takes - It's easy to sometimes overlook upgrading when you're too excited eg. want to take revenge on the person who ate your freshly upgraded planet, and in the midst of excitement forgetting to upgrade factory. The arrows on the planets don't look conspicuous enough. Suggestion - have an obvious enough indication like an orb that lights up once you've upgraded a factory that turn, and dims when you haven't upgraded a factory yet - Would be nice if the history box also indicated how many ships you originally had in a firefight, instead of just how many ships you have left after the fight; also would be good if it indicated how many ships the enemy originally had Btw Duncan did a great job on the audio. Really nice improvements all around compared to the older version of MIG Title: Re: Interface Post by: Chris on August 17, 2008, 11:38:08 am Glad you like it (more). :)
Thanks for your suggestions, I've noted them all down in The To-Do List (it's over 300 lines long, hence the Proper Noun Treatment). The travel time indicator might even make it into the next release! It's a logical extension of a feature I've already implemented, as it happens. Btw Duncan did a great job on the audio. He sure did! |