Title: Less random combat Post by: udm on January 17, 2008, 03:08:26 pm Combat seems to be too random atm. IMHO there needs to be a formula that allows for less randomness, so that invading a planet of 20 enemy ships with 30 ships will not result in you losing 50% of the time; or having 30 enemy ships invading your planet of 40 ships resulting in you losing
I like these simple conquering Risk-esque games, like Galcon. I think Galcon has several mods that expand the gameplay a bit, like having nukes. Would be cool if MIG had a few new tricks up its sleeves. Not that the standard gameplay isn't fun, it's just that it would be novel to play something different once in a while Title: Re: Less random combat Post by: Chris on February 15, 2008, 06:12:48 am I've been mulling over this a bit since you posted. My usual response is "the randomness is part of the game, deal with it"; but I have had several people say similar things, which indicates to me that the idea is at least worth examining. So I'm hoping to do some more detailed probability analysis of the combat system at some point.
No ETA on that; just letting you know I'm not ignoring you. :) Title: Re: Less random combat Post by: udm on March 06, 2008, 02:43:04 pm No problem. I'm a modder myself, so I understand where you're coming from. It's just that sometimes it gets a little frustrating when it's too random
Anyway glad you made it to the IGF finalists! :) Title: Re: Less random combat Post by: Chris on March 07, 2008, 06:50:28 am I agree, it can be frustrating. On the other hand, when you win because of it, it's hilarious! (It's traditional to cackle at that point.) So it goes both ways.
Thanks! :) Title: Re: Less random combat Post by: Foomer on May 30, 2008, 01:35:03 am It wouldn't hurt to put a preference in there somewhere and let people determine how much randomness they want.
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